An extremely efficient projectile generator for unity.
-
Updated
Jan 4, 2022 - C#
An extremely efficient projectile generator for unity.
Procedural Cross-Platform 3D Tower Defense WebGame with Physics and AI and Procedural Sound
In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
Source files for plugin documentation (https://3studioonline.github.io/AGR-Documentation)
A project to implement the concept of Projectile-Motion and the physics properties required to achieve the desired motion of a projectile.
Submission for the British Physics Olympiad (BPhO) Computational Challenge 2024 - Projectiles
A Simple FPS game made in Unreal Engine 4 featuring explosive bouncy projectiles. Features multiplayer & a lobby.
A python projectile motion simulation package
A plugin that improves Minecraft's projectiles.
a SourceMod plugin that changes projectile behaviour to allow them to Bounce/Ricochet/Hover
Meant to be a continuation of worm eat, follows a tutorial by tech with tim. It's a great introduction to Pygame.
A tank is a heavily armored fighting vehicle designed for front-line combat.
Plugin for Godot, that adds a projectile system
Minecraft mod, based on projectiles / ranged weapons
Project to learn about real-time physics on projectile simulation, using many params such as drag coeficient, cannonball velocity, barrel length, powder charge, atmospheric pressure and many more...
Calculates trajectory of a projectile based on initial velocity, angle and height. Trajectory path is exported into 'trajectory.png'. Drag, Lift and Terminal Velocity are considered to be non-existent
A 2D Unity "Space Invaders" type of a game, showcasing Unity's projectile system.
Add a description, image, and links to the projectiles topic page so that developers can more easily learn about it.
To associate your repository with the projectiles topic, visit your repo's landing page and select "manage topics."