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Automatic merge of T1.5.1-1741-gf80cfb5d1 and 18 pull requests
- Pull request #570 at f11a428: glTF 2.0 support with PBR lighting - Pull request #1030 at d3ae4a2: Refactor settings, in prep for settings exporter - Pull request #1052 at 3b5cb90: Content Manager: Add axle count, and lowest derail force - Pull request #1062 at bbc0013: Train Forces popup Window. - Pull request #1064 at cb510d6: Add Train Info tab to Help window (F1) - Pull request #1066 at 62c89c1: Log derailment, using TraceInformation. - Pull request #892 at 1f5ba4c: Signal Function OPP_SIG_ID_TRAINPATH - Pull request #1049 at 6a0c471: Re-organise document storage and access - Pull request #1057 at 52554f3: Switchable brake system - Pull request #1069 at 99fc9ac: Mouse wheel control only with Alt – Followup for #1051 - Pull request #1070 at f818e40: Fix a NullReferenceException in TCS scripts - Pull request #1071 at 722dd3f: Change cover image for v1.6 - Pull request #1074 at e9a66c1: Gradient - commit 2024-16-12 - Pull request #1076 at d1ff8fd: Allow depart early - Pull request #1077 at 7e73abd: Fix SME brakes not working - Pull request #1079 at 5e37059: Adds Polish transations - Pull request #1080 at a637cb8: arranges Options > System tab for longer texts - Pull request #1078 at 9ab642e: Default PowerSupply script for steam locomotives
20 parents 6487be0 + f80cfb5 + f11a428 + d3ae4a2 + 3b5cb90 + bbc0013 + cb510d6 + 62c89c1 + 1f5ba4c + 6a0c471 + 52554f3 + 99fc9ac + f818e40 + 722dd3f + e9a66c1 + d1ff8fd + 7e73abd + 5e37059 + a637cb8 + 9ab642e commit f823ef0

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Source/RunActivity/Viewer3D/RollingStock/MSTSLocomotiveViewer.cs

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@@ -2340,7 +2340,7 @@ public virtual int GetDrawIndex()
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/// </summary>
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float NormalizedMouseMovement()
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{
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var mouseWheelChange = (UserInput.IsDown(UserCommand.GameSwitchWithMouse) ? UserInput.MouseWheelChange : 0) / 5;
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var mouseWheelChange = (UserInput.IsDown(UserCommand.GameSwitchWithMouse) ? UserInput.MouseWheelChange : 0) / 10;
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return (ControlDiscrete.Orientation > 0
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? (float)(UserInput.MouseMoveY + mouseWheelChange) / (float)Control.Height
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: (float)(UserInput.MouseMoveX + mouseWheelChange) / (float)Control.Width)

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