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Slowed down further
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Source/RunActivity/Viewer3D/RollingStock/MSTSLocomotiveViewer.cs

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@@ -2340,7 +2340,7 @@ public virtual int GetDrawIndex()
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/// </summary>
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float NormalizedMouseMovement()
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{
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var mouseWheelChange = (UserInput.IsDown(UserCommand.GameSwitchWithMouse) ? UserInput.MouseWheelChange : 0) / 5;
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var mouseWheelChange = (UserInput.IsDown(UserCommand.GameSwitchWithMouse) ? UserInput.MouseWheelChange : 0) / 10;
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return (ControlDiscrete.Orientation > 0
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? (float)(UserInput.MouseMoveY + mouseWheelChange) / (float)Control.Height
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: (float)(UserInput.MouseMoveX + mouseWheelChange) / (float)Control.Width)

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