Fix elements sometimes being visible from other dimensions in the current dimension #4184
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Fixes #1245 (and maybe #4165?)
The bug is that the player's dimension changes after one second, but during that time not all vehicles have been streamed-in yet. As a result, some vehicles get streamed while the player is already in the new dimension. If for example, increase the delay in the test script attached to the mentioned issue, the problem no longer occurs because all vehicles have already been streamed.
The solution is to cancel the streaming of an element if the element's dimension is different from its streamer's dimension (e.g., vehicle streamer)