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Pull requests: bevyengine/bevy
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Make sure prepass notices changes in alpha mode
#19170
opened May 11, 2025 by
eero-lehtinen
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Bump accesskit to 0.19 and accesskit_winit to 0.27
C-Dependencies
A change to the crates that Bevy depends on
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19160
opened May 10, 2025 by
DataTriny
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bevy_reflect: Fix Runtime information about types
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
FromReflect
derive for opaque remote wrappers
A-Reflection
#19158
opened May 10, 2025 by
MrGVSV
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Fix specular cutoff on lights with radius overlapping with mesh
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19157
opened May 10, 2025 by
atlv24
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Tilemap rendering
A-Rendering
Drawing game state to the screen
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#19154
opened May 10, 2025 by
ConnerPetzold
•
Draft
Fragmenting value components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#19153
opened May 9, 2025 by
eugineerd
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6 tasks
Redo component sparse set
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
#19152
opened May 9, 2025 by
ElliottjPierce
•
Draft
fix distinct directional lights per view
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Have Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
System::run_unsafe
return Result
.
A-ECS
#19145
opened May 9, 2025 by
chescock
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Remove Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ArchetypeComponentId
and archetype_component_access
A-ECS
#19143
opened May 9, 2025 by
chescock
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Add Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
.pop_first_child
, .pop_last_child
, .pop_first_related
, .pop_last_related
, .despawn_first_related
, .despawn_last_related
A-ECS
#19141
opened May 9, 2025 by
MuongKimhong
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fix windows wasm embedded assets
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19139
opened May 9, 2025 by
atlv24
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ReadOnlySystem diagnostics and type alias
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Use embedded_asset to load PBR shaders
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19137
opened May 9, 2025 by
atlv24
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bevy_reflect: Runtime information about types
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
select_type
macro
A-Reflection
#19135
opened May 9, 2025 by
MrGVSV
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Move away from std::Path in bevy_assets
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19133
opened May 9, 2025 by
lielfr
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Nonmax all rows
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19132
opened May 8, 2025 by
ElliottjPierce
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Provide physical dimensions to wgpu Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Device::create_texture_with_data
A-Rendering
use Children::spawn and SpawnIter/Spawn in ui/box_shadow.rs
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19128
opened May 8, 2025 by
ChristopherBiscardi
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Adjust texture filtering presets.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19127
opened May 8, 2025 by
axlitEels
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Simplify Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_reflect
Features
A-Reflection
#19123
opened May 7, 2025 by
bushrat011899
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Fix glTF importer wrongly ignoring sampler filters
A-glTF
Related to the glTF 3D scene/model format
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix a Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
NestedLoader
code path that failed to use its meta transform
A-Assets
#19117
opened May 7, 2025 by
greeble-dev
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Remove warning from Image::resize
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19116
opened May 7, 2025 by
SpecificProtagonist
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