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[Minor] Extended ExtendedAircraftMissions
#1654
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[Minor] Extended ExtendedAircraftMissions
#1654
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I think this behavior should have a separate tag to enable it. Some people might want to have their aircraft keep the old landing pattern while still using ExtendedAircraftMissions=yes. Hopefully enabled per-aircraft, if possible. Auto-attack behavior can be enabled/disabled by GuardRange=, DefaultToGuardArea=, CanPassiveAquire= and CanRetaliate= on every aircraft, but modders have no control whether how their aircraft land. It's either everything or none. |
I think the descent/ascent speed and distance should also be customizable per-techno. |
guard
command ([G]
by default) is issued, the aircraft will search for targets around the current location and return immediately when target is not found, target is destroyed or ammos are depleted.attack move
command ([Ctrl]+[Shift]
) is issued, the aircraft will move towards the destination and search for nearby targets on the route for attack. Once ammo is depleted or the destination is reached, it will return.ExtendedAircraftActions.SmoothMoving
controls whether the aircraft will return to the airport when the distance to the destination is less than half ofSlowdownDistance
or its turning radius.ExtendedAircraftActions.EarlyDescend
controls whether the aircraft not have to fly directly above the airport before starting to descend when the distance between the aircraft and the landing point is less thanSlowdownDistance
(also work for aircraft spawned by aircraft carriers).ExtendedAircraftActions.RearApproach
controls whether the aircraft should start landing at the airport from the opposite direction ofLandingDir
.In
rulesmd.ini
: