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[Doc][zh-cn] CREDITS
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CREDITS.md

+41-41
Original file line numberDiff line numberDiff line change
@@ -6,15 +6,15 @@ This page lists all the individual contributions to the project by their author.
66
- Disable empty spawn positions
77
- `gamemd.exe` icon customization
88
- Full-color non-paletted PCX support
9-
- Initial SpySat, BigGap, TransactMoney warheads
9+
- Initial `SpySat`, `BigGap`, `TransactMoney` warheads
1010
- PCX Loading Screen support
11-
- Custom DiskLaser radius
11+
- Custom `DiskLaser` radius
1212
- Extended tooltips
1313
- Building upgrades enhancement
1414
- Option to hide health bar
15-
- Sidebar.GDIPosition
16-
- Help with CellSpread
17-
- Blowfish.dll-related errors fix
15+
- `Sidebar.GDIPosition`
16+
- Help with `CellSpread`
17+
- `Blowfish.dll`-related errors fix
1818
- Zero size map previews fix
1919
- Semantic locomotor aliases
2020
- Shield logic
@@ -38,7 +38,7 @@ This page lists all the individual contributions to the project by their author.
3838
- Laser graphics fixes
3939
- Recursive transport killer fix
4040
- Custom locomotors example implementation and piggybacking test warheads
41-
- Jumpjet initial facing fix
41+
- Initial jumpjet facing fix
4242
- Migration utility
4343
- GitHub Actions setup
4444
- Official docs
@@ -63,12 +63,12 @@ This page lists all the individual contributions to the project by their author.
6363
- `NoManualMove`
6464
- Weapon target house filtering
6565
- `DeathWeapon` fix
66-
- Re-enable obsolete `JumpjetControls`
66+
- Re-enable obsolete `[JumpjetControls]`
6767
- `AITrigger` Building Upgrades support
6868
- Wall-Gate links
6969
- Ability for deployed infantry to use both weapons
7070
- Observer PCX loading screen
71-
- Official CN docs
71+
- Official CN docs for Build#29 and previous versions
7272
- **secsome (SEC-SOME)**:
7373
- Debug info dump hotkey
7474
- Refactoring & porting of Ares helper code
@@ -108,12 +108,12 @@ This page lists all the individual contributions to the project by their author.
108108
- Hooks for ScriptType Actions 92 & 93
109109
- Ore stage threshold for `HideIfNoOre`
110110
- Occupied building `MuzzleFlashX` bugfix
111-
- `EnemyUIName=` for other TechnoTypes
111+
- `EnemyUIName` for other TechnoTypes
112112
- TerrainType `DestroyAnim` & `DestroySound`
113113
- Laser trails for VoxelAnims
114-
- MakeInfantry logic on BombClass bugfix
114+
- `MakeInfantry` logic on BombClass bugfix
115115
- Debris & meteor impact behaviour settings
116-
- Upgrade logic to allow altering of SpySat status
116+
- Upgrade logic to allow altering of `SpySat` status
117117
- Ares detection and integration
118118
- Help with custom locomotors
119119
- Extension class optimization
@@ -152,7 +152,7 @@ This page lists all the individual contributions to the project by their author.
152152
- `IsSimpleDeployer` improvements
153153
- Shield modification warheads
154154
- Warhead decloaking toggle
155-
- Warp(In/Out)Weapon
155+
- `Warp(In/Out)Weapon`
156156
- Grinder improvements / additions
157157
- Attached animation position customization
158158
- Critical hit logic additions
@@ -164,15 +164,15 @@ This page lists all the individual contributions to the project by their author.
164164
- Laser fixes & improvements
165165
- Mind control indicator animation cloak fix
166166
- Warhead / Play animation trigger animation owner fix
167-
- Nuke carrier & payload Bright fix
167+
- Nuke carrier & payload `Bright` fix
168168
- Display damage numbers hotkey command
169-
- TransactMoney.Display
169+
- `TransactMoney.Display`
170170
- Building-provided self-heal customization
171-
- AI deploy script DeploysInto fix
171+
- AI deploy script `DeploysInto` fix
172172
- Passable & buildable-upon TerrainTypes
173173
- Automatic passenger owner change toggle
174174
- Interceptor improvements
175-
- OpenTopped transport behaviour customizations
175+
- `OpenTopped` transport behaviour customizations
176176
- Animation damage / weapon improvements
177177
- Warhead self-damaging toggle
178178
- Trailer animation owner inheritance
@@ -186,11 +186,11 @@ This page lists all the individual contributions to the project by their author.
186186
- Cloaked & disguised objects displaying to observers
187187
- Building airstrike target eligibility customization
188188
- IvanBomb detonation & image display centered on buildings
189-
- Customizable ROF random delay
190-
- BibShape drawing during buildup fix
189+
- Customizable `ROF` random delay
190+
- `BibShape` drawing during buildup fix
191191
- Spawner spawn delay customization
192-
- Cluster scatter distance customization
193-
- FlakScatter distance customization
192+
- `Cluster` scatter distance customization
193+
- `FlakScatter` distance customization
194194
- Debris & meteor impact behaviour settings
195195
- Custom warhead debris animations
196196
- Attached particle system for animations
@@ -210,7 +210,7 @@ This page lists all the individual contributions to the project by their author.
210210
- Crushing tilt and slowdown customization
211211
- Extra warhead detonations on weapons
212212
- Chrono sparkle animation display customization and improvements
213-
- PipScale pip size & ammo pip frame customization
213+
- `PipScale` pip size & ammo pip frame customization
214214
- Extension class optimization
215215
- Additional sync logging
216216
- `Arcing` elevation inaccuracy fix
@@ -270,7 +270,7 @@ This page lists all the individual contributions to the project by their author.
270270
- Unlimited skirmish colors
271271
- Show designator & inhibitor range
272272
- Dump variables to file on scenario end / hotkey
273-
- "House owns TechnoType" and "House doesn't own TechnoType" trigger events
273+
- `601 House owns TechnoType` and `602 House doesn't own TechnoType` trigger events
274274
- Voxel light source position customization
275275
- Extending `Power` to all TechnoTypes
276276
- Help with docs
@@ -279,13 +279,13 @@ This page lists all the individual contributions to the project by their author.
279279
- Interceptor logic prototype
280280
- LaserTrails prototype
281281
- Laser fixes prototype
282-
- **Trsdy**
283-
- Preserve IronCurtain status upon DeploysInto/UndeploysInto
282+
- **Trsdy**:
283+
- Preserve IronCurtain status upon `DeploysInto/UndeploysInto`
284284
- Several jumpjet fixes:
285285
- Facing towards target even if not omni-firing
286286
- Turret direction in idle state fix
287287
- Sensor fix
288-
- Allow to tilt regardless of TiltCrashJumpjet
288+
- Allow to tilt regardless of `TiltCrashJumpjet`
289289
- Forbid firing when crashing
290290
- OmniFire.TurnToTarget
291291
- Strafing aircraft weapon customization
@@ -301,21 +301,21 @@ This page lists all the individual contributions to the project by their author.
301301
- Trigger actions that allow/forbid MCV to redeploy in game
302302
- `AlternateFLH` of vehicles in `OpenTopped` transport.
303303
- Slaves' house customization when owner is killed
304-
- Trigger Action spawned team IFV/Opentopped logic fix
305-
- Singleplayer Campaign AI's base node/SW-delivered/trigger action 125-delivered structures' auto-repairability dehardcode
304+
- Trigger Action spawned team IFV/OpenTopped logic fix
305+
- Singleplayer Campaign AI's base node/SW-delivered/trigger action `125 Create Building At...`'s auto-repairability dehardcode
306306
- Power delta counter : blackout indication mark
307307
- Harvester counter
308308
- Income money string indication upon ore dump
309309
- Warhead superweapon launch logic
310310
- TechnoType conversion placeholder
311-
- "Shield is broken" trigger event
312-
- RadialIndicator observer visibility
311+
- `606 The shield of the attached object is broken` trigger event
312+
- `RadialIndicator` observer visibility
313313
- Cloaked objects from allies displaying to player in singleplayer campaigns
314314
- Skip `NaturalParticleSystem` displaying from in-map pre-placed structures
315315
- Random crate generation limited to land option, optimization for crates' random sampling
316316
- `ImmuneToCrit` for shields
317317
- Forbidding parallel AI queues by type
318-
- The option to allow DieSound/VoiceDie being played when grinding
318+
- The option to allow `DieSound/VoiceDie` being played when grinding
319319
- Allow iron-curtain effects on infantries
320320
- Break the mindcontrol link when capturing a mind-controlled building with engineer
321321
- Remove sound events when mind-controlled vehicles deploy into buildings or when buildings considered as vehicles get captured
@@ -341,43 +341,43 @@ This page lists all the individual contributions to the project by their author.
341341
- Better fix for Ares academy not working on the initial payloads of vehicles built from a war factory
342342
- Fix Ares' InitialPayload for teams spawned by trigger actions
343343
- Misc code refactor & maintenance, CN doc fixes, bugfixes
344-
- **FlyStar**
344+
- **FlyStar**:
345345
- Campaign load screen PCX support
346346
- New condition for automatic self-destruction logic when TechnoTypes exist/don't exist
347-
- **NetsuNegi**
347+
- **NetsuNegi**:
348348
- Forbidding parallel AI queues by type
349349
- Jumpjet crash speed fix when crashing onto building
350350
- Disguised units not using the correct palette if target has custom palette bugfix
351351
- Tunnel/Walk/Mech locomotor being stuck when moving too fast bugfix
352352
- Assign Super Weapon cameo to any sidebar tab
353353
- Fix impassable invisible barrier created by chronosphere on uncrushable unit.
354354
- **Apollo** - Translucent SHP drawing patches
355-
- **ststl**
356-
- Customizable ShowTimer priority of superweapons
355+
- **ststl**:
356+
- Customizable `ShowTimer` priority of superweapons
357357
- Iron Curtain effects customization on infantries and organic units
358358
- Use `CustomPalette` for animations with `Tiled=yes`
359359
- Unlimited `AlternateFLH` entries
360360
- Build limit group
361361
- Customizing whether passengers are kicked out when an aircraft fires
362-
- **TwinkleStar**
362+
- **TwinkleStar**:
363363
- Custom slaves free sound
364364
- Jumpjet crash rotation control
365365
- Vehicle voxel turret shadows & body multi-section shadows
366366
- `TurretOffset` support for SHP vehicles
367367
- Customizable rocker amplitude
368368
- Customizable wake anim
369369
- Initial effort on optimization for crates' random distribution
370-
- **Fryone**
370+
- **Fryone**:
371371
- Customizable ElectricBolt Arcs
372372
- Sound entry on unit's creation
373373
- Auto-deploy/Deploy block on ammo change
374374
- Flashing Technos on selecting
375375
- Promotion animation
376-
- **ZivDero**
376+
- **ZivDero**:
377377
- Re-enable the Veinhole Monster and Weeds from TS
378378
- Recreate the weed-charging of SWs like the TS Chemical Missile
379379
- Allow to change the speed of gas particles
380-
- **CrimRecya**
380+
- **CrimRecya**:
381381
- Fix `LimboKill` not working reliably
382382
- Allow using waypoints, area guard and attack move with aircraft
383383
- Fix `Stop` command not working so well in some cases
@@ -398,7 +398,7 @@ This page lists all the individual contributions to the project by their author.
398398
- Type select for buildings (doc)
399399
- Enhanced Bombard trajectory
400400
- **NaotoYuuki** - Vertical & meteor trajectory projectile prototypes
401-
- **handama** - AI script action to jump back to previous script
401+
- **handama** - AI script action to `16005 Jump Back To Previous Script`
402402
- **TaranDahl (航味麻酱)**
403403
- Skirmish AI "sell all buildings and set all technos to hunt" behavior dehardcode
404404
- Skirmish AI "gather when MCV deploy" behavior dehardcode
@@ -411,7 +411,7 @@ This page lists all the individual contributions to the project by their author.
411411
- Bunkerable checks dehardcode
412412
- Prevent the units with locomotors that cause problems from entering the tank bunker
413413
- No turret unit turn to the target
414-
- **tyuah8**
414+
- **tyuah8**:
415415
- Drive/Jumpjet/Ship/Teleport locomotor did not power on when it is un-piggybacked bugfix
416416
- Destroyed unit leaves sensors bugfix
417417
- **Aephiex** - initial fix for Ares academy not working on the initial payloads of vehicles built from a war factory
@@ -427,7 +427,7 @@ This page lists all the individual contributions to the project by their author.
427427
- **SukaHati (Erzoid)** - Minimum interceptor guard range
428428
- **E1 Elite** - TileSet 255 and above bridge repair fix
429429
- **AutoGavy** - interceptor logic, Warhead critical hit logic
430-
- **Chasheen (Chasheenburg)** - CN docs help
430+
- **Chasheen (Chasheenburg)** - CN docs help for Build#24
431431
- **tomsons26** - all-around help, assistance and guidance in reverse-engineering, YR binary mappings
432432
- **CCHyper** - all-around help, current project logo, assistance and guidance in reverse-engineering, YR binary mappings, custom locomotors example implementation
433433
- **AlexB** - Original FlyingStrings implementation

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